Dead Space 2 then took those ideas, threw in some new ones, and polished the thing into a shiny Triple-A franchise another string to EA’s ever-growing big-budget bow.ĭead Space 3, though, is none of that. The game was far from perfect, but it was fresh and bold. The sound design, the limb-rending, the zero-gravity, the isolation. Yes, the component parts had been seen before in both cinema and gaming, but it brought ideas to a stale genre and did so with rare style. When EA launched Dead Space, it felt like something new. It is, quite frankly, a bit of a mess a misguided, dull slog that’s so devoid of innovation and inspiration that it seems mad that it actually comes from the same people as its stellar predecessors. Turns out, Dead Space 3 is pretty much the exact game everyone else said it would be. The proof would be in the pudding – the gristly, deformed, pus-spewing pudding. I didn’t even get angry about microtransactions and 11 pieces of launch DLC. When coop was revealed, I chose to think about the ways in which another player could add to the horror rather than detract from it. Visceral knows what it’s doing, I thought. When EA showcased Dead Space 3’s action-focused new direction at last year’s E3, I steered clear of the dissenting voices and naysayers.
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