It goes beyond this by offering tools and workflows that would be impossible with physical sculpting. Zbrush cuts out the middleman and lets artists sculpt what essentially amounts to digital clay. In the past, sculptors would have created character and creature models in clay, which would then be scanned into a high-resolution digital form. The end result is a tool that’s quickly become the industry standard for character and creature modelling for the video game and film industries. Zbrush threw conventional thinking about 3D modelling out of the window and instead attempted to merge the natural artistic discipline of sculpting with cutting-edge computer software. 3D modelling software has had a tendency to be technical with significant learning curves. Zbrush is one of the most innovative 3D modelling packages on the market today.
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